Summer’s case study used Bazerman’s theory of speech acts and human activity to examine the Massively Multiplayer Online (MMO) game World of Wordcraft (WoW). Summer’s study was interesting because I knew little about guilds or how they operate. They were much more organized and complex than I had imagined. The use of applications (form) to apply to certain guilds and the hierarchies within the guild were unexpected.
Suzanne’s case study was interesting because I was unaware of Underground Press Syndicate (UPS). Upon reading the background on UPS, I could easily see how communication evolved from the Pony Express to today. The UPS was interesting to me also because I am always concerned with agency, ethos, and meaning. What is the origin of rhetorical discourse? Where does meaning reside? The different nodes and connections within the UPS in conjunction with the purpose of the communications brought about questions in regards to where agency lies within activism?
From reading both of these case studies, I wondered how I could apply genre theory to SnapChat. Charles Bazerman explores “how people using text create new realities of meaning, relation, and knowledge” (309). It would be interesting to examine how people using SnapChat are creating new realities. Is SnapChat that complex? Much of the discussion focuses on the ephemeral of SnapChat. Maybe it would be beneficial trace the development of SnapChat. It is an advancement of text messaging. Reading about genre theory in these posts also made me think of how speech acts operate on different levels and on what level SnapChats operate. Viewing the lasting connections presented in the case studies above, I again return my focus to the tenuous nature of the connections made via SnapChat and how (and if) that impacts the communications being made via the application.